Friday 30 May 2014

Basic Overview Of Siemens HMI Software

By Marci Glover


Human-computer interaction as a branch of computer science is concerned with the user-oriented design of interactive systems and their human-machine interfaces (HMI). Knowledge of computer science is complemented by cognitive science, ergonomics, sociology to create Siemens HMI software. Important sub-areas of human-computer interaction, include usability engineering, E -learning, context analysis, interaction design and information design.

A set of multiple monitors, devices and control surfaces form a console or management station. From a console, an operator receives notifications and performs control actions. A control room may contain one or more control stations. The control rooms and control stations can be found in many different applications, such as control tower of an airport, control center for police and ambulances and nuclear power plant. The design of the passenger compartment of airplanes and helicopters includes the highly specialized user interfaces.

In any case, in this context of human-machine interfaces, usability and accessibility aspects are of primary importance. With the advent of digital instrument clusters, it is becoming increasingly important to conduct in-depth study of HMIs in the automotive industry. In computer science, the term GUI (Graphical User Interface or GUI) indicates the layer of modern operating systems that allows interaction with the user through graphics rather than with keyboard commands (command line interface, CLI).

HMI places less emphasis on objectives, procedures and physical activity. The problems tackled by HMI operations are a natural extension of the classical objectives of engineering psychology, except that new problems have a significant cognitive, communication and interactive nature, not previously considered in engineering psychology and helped advance the field in various directions.

As an example, when driving the driver uses the steering wheel and accelerator to determine direction and speed. The steering, throttle and dashboard instruments in this example, are the human-machine interface. The vehicle reacts to the interaction. An important aspect of human-computer interaction entails ensuring user satisfaction.

The following steps are usually applicable in iterative development: develop a user interface, perform testing, and analyzing the results. Iterative development steps are repeated until a practical, user-friendly interface is created. Variety of techniques outlining design technique of human-computer interaction began appearing during the development of this field in the 1980s. Most development methodologies have evolved from models of interaction of users, developers and technical systems. Newer techniques such as cognitive processes of users are treated as predictable and quantifiable.

When designing user interfaces, developers consider the results of cognitive research in areas such as memory and attention. Modern models tend to focus on the ongoing feedback and dialogue between users, developers and engineers endeavor to ensure that the technical system revolve around the needs of users. User-oriented design: the development of user-centric systems is a modern, widely practiced philosophy, the essence of which is that users should be central to the development of any computer system.

Users, developers and technicians work together to clearly express the needs and boundaries, and thus create a system that meets these requirements. User-oriented projects often use ethnographic research environment in which users will interact with the system. This practice is similar to a joint development, which emphasizes the ability for users to actively cooperate through sessions and workshops.




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